I use unity 4.6.5, the target framework is unity 3.5 .net Subset Base Class Libraries.
the code is :
class A
{
public class A1
{
public int id = 1;
public bool isActive01;
public bool isActive02;
public bool isActive03;
public bool isActive11 = false;
public bool isActive12 = false;
public bool isActive13 = false;
public bool isActive21 = true;
public bool isActive22 = true;
public bool isActive23 = true;
}
public int index;
}
and
A.A1 a1 = new A.A1(){
id = 2,
isActive02 = false,
isActive03 = true,
isActive12 = false,
isActive13 = true,
isActive22 = false,
isActive23 = true,
};
but the result is:
a1.id ===>2
isActive01 ==> false,
isActive02 ==> false,
isActive03 ==> true,
isActive11 ==> false,
isActive12 ==> false,
isActive13 ==> true,
isActive21 ==> true,
**isActive22 ==> true,**
isActive23 ==> true,
and when I use visual studio C# ConsoleApplication, the targetframework:.Net framework 4 Client Profile ,
the result is:
a1.id ===>2
isActive01 ==> false,
isActive02 ==> false,
isActive03 ==> true,
isActive11 ==> false,
isActive12 ==> false,
isActive13 ==> true,
isActive21 ==> true,
**isActive22 ==> false,**
isActive23 ==> true,
I want to know why