what the title says.
PBR is too performance expensive, and since Lit is the only URP shader that supports reflection probes , it limits to zero choices for people who want to use non-PBR shaders and reflection probes.
URP dev team should make a new URP non-PBR shader that supports reflections probes.
You could write your own shader that does that. You could even use your own reflection probes. We are doing that.
But I donโt have knowledge about shader coding nor shader graph. But I will take it a look
Iโm confused though, you keep using light probes and reflection probes interchangeably, but which one do you mean? They are not the same thing.
Ups . edited. I meaned reflection probes