There's an error in the Scroll View


Part of the image cannot be completely obscured when the scroll view scrolls up and down

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Could you provide a repro case as a bug report and let us know the incident number (IN-#####)? I can’t tell from your image exactly what’s going wrong. It looks like a failure in masking.

This bug appears in any scrollable view; as long as you scroll a bit quickly, the issue occurs.

Let me repro locally and see if I can figure this out. Can you provide specifics on Unity version, visionOS Target version, etc?

And is this play to device or are you build to the simulator directly?

PolySpatial 2.0.4
unity: 6000.0.25fl
simulator:visionOS2.0
xocde:Version 16.0 (16A242d)

Thanks for the report! We’ve identified the issue and will be including a fix in a subsequent release (possibly not the next one, but the one after). Basically, because of some changes we made to improve UI performance (“Improved performance of updates to raycastable UGUI meshes (Images/RawImages)”), we added some new entities that weren’t getting removed when the UI components scroll out of view. Unfortunately, I don’t think there’s a workaround that you can use at the moment.

Thanks for confirming @kapolka. This is a pretty hard blocker for us on updating our app as we have several scroll views that all look quite broken when using PolySpatial 2. Please let us know as soon as this is shipped or any type of timeline you can offer. “The version after the next one” sounds to me like 2 months from now; I really hope that’s not the case.

No, it shouldn’t be; we had to delay the next release slightly, so this fix went in and it should (hopefully) be out very soon. Thanks for your patience!

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