When you working with a gui and testing you testing many images you need to delete and reimport them, so it’s so painful change the texture type 1 by 1…
why would you need to delete and reimport them?
rightclick - reimport does the same thing.
if you want to change many texture import settings at once there is a script on the unifywiki, which originally was created for unity ios usage but can be adapted to work everywhere as mass texture format changer
Oh thanks, but i’m not modifying it from the assets folder, i have a psd file (gui layout) with all the gui elements, so i modify them, save it in a png file (just one element), then i delete and reimport it inside the unity, this way i need to change the texture type to gui because the unity set to texture and make the texture resolution to a power of 2…
(sorry about the bad english)