Hi,
How can i get a thermal vision effect using shades and image effects like the below video
I tried the static way of creating black & white textures for getting the Thermal vision effect, but i want the thermal vision to be effected by factors like fog,rain and sun light/ darkness, i.e…, The thermal vision intensity should decrease when in rain or fog and should increase when in daylight.
waiting for your reply.
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its funny because the guy from the video already made a tutorial on how to achieve thermal.
I loved that development thread sad never saw it reachign to the google store
I used to have an effect like this up on the asset store, very easy to achieve if you’re using deferred rendering. Just grab the Albedo GBuffer, one of the channels from that (ie. red channel), bam, you’ve got thermal vision. Could add in a modifier that you manually change depending on whether effects as well.
Would also require custom albedo materials for each object when you’re in “thermal vision” mode to make it perfect, but wouldn’t be too hard.
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The way I did in my game was to
- negative image filter
- the things that need to glow material swap to pitch black
- bloom and play with thresshold to isolate glow to pitch black areas
- [quote=“GoGoGadget, post:3, topic: 741867, username:GoGoGadget”]
I used to have an effect like this up on the asset store, very easy to achieve if you’re using deferred rendering. Just grab the Albedo GBuffer, one of the channels from that (ie. red channel), bam, you’ve got thermal vision. Could add in a modifier that you manually change depending on whether effects as well.
Would also require custom albedo materials for each object when you’re in “thermal vision” mode to make it perfect, but wouldn’t be too hard.
[/quote]
Did you achieve this effect? How does it work?