Things to think about when publishing 3D models to the asset store

Hello!

I plan to release a pack of 3D models to the Unity Asset Store. The pack will contain gems and crystals.

Here is an example of what could be in the pack:

Because I have never created any art assets, let alone published them I have some questions. My main question is, what should I think about when publishing 3D models to the Unity Asset Store? How should I sort the folders? Should I care about the origin points? What about the default scale? Should I include just the models or also prefabs with the materials already applied?

Thanks,

Alex

Hey Alex,

You can find a lot of useful advice on this subject in our submission guidelines: Unity Asset Store Submission Guidelines - Asset Store

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I should have read that first, thanks!