Hi All
There are a few things that I’ve scripted that work fine in the editor but not in any builds (both Web and Standalone). Is this a known issue? The two things are:
An intro scene that plays a movie file, yields for 7 seconds then loads the main menu. In the build it simply skips this intro scene altogether.
function Start () {
renderer.material.mainTexture.Play();
yield WaitForSeconds(7);
Application.LoadLevel ("36802_StartMenu");
}
A script that tweaks a few parameters in a custom image based effect script (REPostProcessor), when the camera dips below 75 in the y-axis. Again, works fine in the editor but in any builds nothing changes.
var underwater = 75;
var camerablur1 : Camera;
var camerablur2 : Camera;
function Update () {
var Blur1 = camerablur1.GetComponent("WaterBlur");
var Blur2 = camerablur2.GetComponent("WaterBlur");
var UWB1 = camerablur1.GetComponent("REPostProcessorEffect");
var UWB2 = camerablur2.GetComponent("REPostProcessorEffect");
if(camerablur1.transform.position.y <= underwater)
{
Blur1.enabled = true;
UWB1.BloomCombineIntensityMultiply = 5;
UWB1.BloomTint = new Color(1,1,1,1);
}
else
{
Blur1.enabled = false;
UWB1.BloomCombineIntensityMultiply = 0.06;
UWB1.BloomTint = new Color(1,1,0.5,1);
}
if(camerablur2.transform.position.y <= underwater)
{
Blur2.enabled = true;
UWB2.BloomCombineIntensityMultiply = 5;
UWB2.BloomTint = new Color(1,1,1,1);
}
else
{
Blur2.enabled = false;
UWB2.BloomCombineIntensityMultiply = 0.06;
UWB2.BloomTint = new Color(1,1,0.5,1);
}
}
Funnily enough in this example the Blur does work, it’s just the Bloom that doesn’t…
I’m new to scripting, but these two things took me ages to figure out
, so it’s damn frustrating that they won’t work anymore!
Any hints would be appreciated.
Thanks