Hello together,
I think about a solution to generate random motion path for flying gameobjects. The theory is, generate randomly 4-6 position in space, calculate through this points a bspline and use this spline as motion path, attach a instance from the gameobejct to this path - and go!
That´s the theory…
Is this to complicate, or there are other solutions? I don´t want to handle long static list with way points, as well these are a other solution…
The main challenge for me is know, calculate through this points a bspline and use this spline as motion path during run time.
Any suggestions?