I’ve got a product to launch soon, and thinking about Unity ads. I’m not so worried about implementation but more the logistics.
Here are a list of my annoying questions, if someone would like to help you have my thanks:
Unity Ads Questions:
Does it actually work?
How do you know view rate totals?
How to know when/if to invoice (yes I read it’s at a $100 cap, but how do you know you have enough to send an invoice)?
How long does invoicing take and does it always go through?
Is there a contract? No written contract means no obligation, so how often are people left in the cold?
Know total revenue from ads?
We believe so If you watch the last Unite keynote presentation, you’ll hear that Unity in 2015 paid out more money in Ads revenue than we got in license sales. Might be others from community can chime in here.
Again, you can follow number of impressions, fillrate, revenue etc on the publisher dashboard. You are ofc welcome to implement your own analytics to verify number of ads shown in your game.