i have been in the midst of doing a ton of research and it seems that this may be the best tool for me to use to make a relatively big project.
game engines looked at
DX studio
Torque 3d (the newest release)
Unity 2.5
now in reference to my question which program would be best to create a game with:
most important features
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dialogue- the game will have a very high level of dialogue. in both conversation and narrative, it will not have speech as i do not have budget nor voice acting skills and i do not expect much participation from third parties.
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mission - much like choose your own adventures
do this go to step 2 and it will need to keep track of what was done in the past so as to determine future actions that will and will not be available to you.
- it will be done with updates, much like the mmos releasing updated content onto the internet for download.
- leveling system. the game will not have one persee, instead you will get more powerful based on what you do. HP will not exist you will have instead level of injury, hit a leg your leg doesn’t work or not as well, etc.
- eating and sleeping will be required, i am sure this can be done through coding as with everything else.
- faction will be very very important. friends enemies teaming up etc.
- pathfinding (for people randoming walking around, confined to path (for trains)
- day and night cycles
now I am certain that everything can be done through coding, however one of the mainpoints of a good engine is the WYSIWYG factor, or drag and drop coding (the game codes while you focus on creating)
i want to make my job as easy as possible basically a dreamweaver but for a game.
i want to put in a prefab right click it and start setting up rule for it. pretty much, make a path by just drawing a line and saying what prefabs should follow it. etc. what program is the closest to that?
UNITY 2.5
torque 3d
dx studio
seem the most promising.
now i have begun using this program and here is what i have noted and run into so far:
my game involves the following things. and i was wondering if this would be the engine that would allow me to do that.
a big city - because it is a one man project more or less the city will be big but not consist of textures, i will be using the camera effect grain to add an artistic touch to it along with glowing billboards and weather effect such as rain, hail, snow, and windstorms.
(question)
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i created the city in Google sketchup export using .OBJ. but a lot of my faces are going in. is there away where i can orientate all the faces or will i have to manually do this?
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what exactly does generate colliders do? i have imported the city and noticed that i can walk through the walls even if this is checked. do i have to do something special to make the colliders or am I missing something?
the shapes are very simple so i can easy use detection boxes.
also in reference to the city. how does the generate colliders effect slopes and angle will i be able to walk up slopes and if so until what angle?
also when i test the scene in game view. it is very very very very blurry why is that i have a very good gfx card how can i view it without the blurryness.