I think the screen shot will cause you confused because traditional Chinese language system. But I can tell you the info is:
Tablet’s Info:
Windows 8.1 Professional
Processor: Intel(R) Atom™ CPU Z3795 @ 1.60 GHz 1.60 GHz
RAM: 4.00GB (3.90 GB Available)
System: 64 Bits System, x64 CPU
The desktop PC’s Info is similar, except the Win 8.1 is Enterprise version and RAM is 8 GB, CPU is i3.
No, you mistook, I don’t only copy files, I copy the whole things which Unity3D built out, the whole project, and run the “Add-AppDevPackage.ps1” by PowerShell, it will register successful, told you app was installed, then APP WILL CRASHED AFTER Unity3D LOADING LOGO.
If I took the files only, how could it be launched and show the logo when I touch the app in the “ALL APPS” list?
In the official guide, it said I can export the project by “Build” function and open it in VS 2013, modify things, and build out App later. So I do it but not work.
The document must be here:
http://docs.unity3d.com/Manual/wp8-deployment.html
If I can only build & run, how could I build out a version to upload the store? Did you mean I can not test the version which I prepared for store on my own device?
BUT, IF I USE “BUILD” TO EXPORT VS PROJECT, THEN BUILD IT WITH VS 2013, SUCCESSFULLY INSTALLED BY POWERSHELL “Add-AppDevPackage.ps1” AS AN APP, IT CAN RUN ON MY DESKTOP PC AND CRASHED ON THE TABLET DEVICE. (The project folder will include “Debug” word.)
The installation will success if I “Build & Run” at first, see it running on the local PC machine, then copy the full package on my device, such as “AppPackages\JustATest.Windows_1.0.0.0_x86_Master_Test” which folder’s name has the “Master” in the folder’s name, and execute “Add-AppDevPackage.ps1” file under it, IT WILL WORK WHEN IT TOLD ME THE APP IS INSTALLED, AND TAP THE APP, IT WILL RUN NORMALLY.
Maybe I had mistaken some steps of the document, so please tell me what should I do if I want to test its store version before I uploading an app?
Thanks.