Hi guys, I’m making a game where there are 2 perspectives, depending on the player choice. The idea is that the camera position can be changed with a press of a button to go from third person to lets say top-down.
Now I imported the CharacterController package but I can’t figure out which ones to use. You see, I can’t figure out the proper way to make the mouse look work. Should I attach the camera as a child to the player and rotate the player? If I rotate the camera then I won’t be able to rotate the player once the perspective changes.
Also, should I use transform.lookAt(target) for the top down view? Seems to work well enough. Basically I’m asking you for an idea on how to make the mouse look work in a way that the character rotates towards the cursor in top down and third person modes.