I am trying to make a camera that works the same way in games like Monster Hunter, Devil May Cry, and Dark Souls. These kind of games have cameras that are located behind the player and the player does not have to necessarily rotate where the camera is facing.
I have tried making my own camera, but have not had much luck in creating one. How would I make a camera similar to the games I mentioned; where the camera is behind the player, follows the player, and can be rotated with a mouse and/or joystick?
Assets → Import Package → Cameras and use the FreeLookCameraRIg or MultipurposeCameraRig prefabs?