Hello and thank very much for taking the time to review my question.
WHAT I HAVE:
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the camera is above and behind character (like Zelda, GTA V, etc.)
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the camera always follows player
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the camera never rotates
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player always looks at mouse position (like Alien Swarm, Angry Bots by Unity)
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The World Input can move the player: North, North East, E, SE, S, SW, W, and NW; a total of 8 directions
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crude animation system that mimics this, but the system is not very good
WHAT I WANT:
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the player should play animations relative to World_Input, AND the Direction (y-rotation) that the character is facing
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I think that it is enough to have a minimum of 4 animations (run forward, back, sideways left, sideways right) and blend them together when going NE, SE, SW, and NW
REFERENCES
- Refer to these links on the topic:
My current animation prototype
Thank you for taking your time to read my question. I will gladly await any and all responses.