Third person controller in Flight

Quick question - what values in unity’s third person controller do I need to change to allow the character to keep ascending (hold jump button) and to allow the character to rotated when in air?

Thanks

well i’m not sure about the jump button but what worked for me was in the apply gravity function of the third person controller i added this script

if(Input.GetKeyDown(KeyCode.F))
{
	gravity = -20;
}

if(Input.GetKeyUp(KeyCode.F))
{
	gravity = 20;
}

this will allow you to ascend/fly whilst the F key is held down and will allow you to descend/go back to the ground when you are not pressing the F button. Hope this helped.

good luck