Third person cover controller

Integration with Horse Animset Pro would be nice!

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Great work! Can you upload a playable demo for us the try the control before buy it?

We plan integration with inventory pro need to get that asset first :slight_smile: but its later (winter)
. Health and ammo may come by the end of summer.

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Next week will upload apk to google store. PC MAC version you can play now on our website redbeegames.com ( its bit old V1.0 will update that too next week)

maybe in future will add to suggestions.
Thanks

Havenā€™t notice thereā€™s already a demo on your website. Gonna check it out.

Will mobile controls work in 3rd person mode?

We not sure how to make third person and mobile controls user-friendly. we will investigate more in future but If you guys know good examples or have good idea how please share we will give a try.

ufps mobile ,Coalition - Multiplayer FPS on google play store. these are just examplesā€¦ i know these are for FPS but sure can also be used for TPSā€¦ also look at control freak asset in asset store you can make ur asset compatible with it for mobile controls, that asset is good tooā€¦ just suggestionsā€¦ :slight_smile:

Any plan to add a grenade animation? That would be fine.

yes yes yes itā€™s coming soon maybe we will add to 1.3.

Wondering it you are thinking about adding dashing with gun-play like the new Mass Effect has into this awesome controller!!!

Hi,
Yes, itā€™s very cool for a sci-fi game. We will add roll-dash like in mass effect 3. Will come October. Need to record those animations.

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Hi, I have purchased the package and played around it for a while. Itā€™s really amazing. It almost did everything I want except for a few minor problem which Iā€™m not sure if I can fix buy tweak some params:

  1. The camera occlusion check doesnā€™t work. I remember it should work in the PC demo you previously made.

  2. when I vault / climb to a higher ground, the character usually fall down (slope back to the ground) immediately after the climbing animation is finished. Itā€™s nothing serious but the experience is not good. Please note that only occurs when character hold a gun. If the character is unarmed and climbing that never happen. I think it just need some minor changes in animation or the body collider, just donā€™t know how.

  3. vault / climb doesnā€™t work on moving platforms. Is it a bug or limitation of this version?

  4. AI can take covers which is great. But it looks like a covered AI agent makes random choice of whether to shoot or to crouch. I think it will be better if the AI know when to stay covered if heā€™s aware enemyā€™s gun is pointing to him or in low hit points.

Thereā€™s another issue Iā€™ve noticed: when the character holding a gun and rotate his upperbody along the target direction, his upper body animation jiggles (It just looks like the animation is not smooth enough if I aim and move the mouse cursor around).

I think it maybe related to IK. Previously I used Final IKā€™s aiming IK it had the similar issue in the early versions, and with current version of final IK it becomes much better. I hope this can be improved in your system.

Hi,
Occlusion I believe is a separate system nothing to do with our controller if you found some bug please send me to eduardas.nina@gmail.com.

We will add a slider to push collider up when climbing, so you can adjust for your character. Send me an email so I can send you code before unity approves the new patch.

Climb works with moving platforms you just need to add a cover object. you can climb only with cover objects.

AI need many improvements, I will add to community suggestions we will evaluate if its not to complex we will add to a next patch with AI patrolling.

Thanks for supporting this asset!

Thanks will investigate.

Email sent. For AI itā€™s not a priority to me, just for you to know the idea :slight_smile: You may stick to your schedule for those AI improvements.

made a small video to show dynamic objects and climb.

Looks very nice so far! Couple suggestions for future features:

  • Ability to roll or dash from one cover to another if close enough. Looks like currently you have to stand up and expose yourself fully to run to another cover even if close by. The Division has a cool way of doing this by looking at the cover you want to move to and holding space to quickly move to that cover position without ever going back into normal fully exposed movement mode (
    https://www.youtube.com/watch?v=vCplHhaVBYk
    )
  • Ability to slide into cover when running at it if its a low cover

Just some thoughts :slight_smile:

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