So I'm making a third person submarine game and i already have all of the movement and camera follow implemented. How ever I now need to add a cross hair. I've heard of raycasting from the cross hair and having the player rotate to face it. How would this be done? Would i have to re-setup the submarine? Also if it matters right now the camera follows the submarine.
Thanks, Mike
Can you explain?, am currently working on 3D Space Shooter game which is 3rd person view.
– kevinspawner