Third Person Shooter - One FL cam to Another

Here’s my setup:

I have a FreeLook Camera (my “MoveCamera”) t that follows my character’s movement, lets me look around, etc.

I have another FreeLook Camera (my “AimCamera”) that is zoomed into when the player presses the “Aim” input. So far, so good!

However, the player’s look rotation doesn’t align with the AimCamera. It’s entirely possible to hold down Aim and then rotate the camera back until I’m looking at myself!

How do I make the player’s position and rotation follow the center of AimCamera (for a third person shooter), while allowing the MoveCamera to follow the player’s movement and allowing free look?

I feel like this SHOULD be easy!

Any guidance or suggestions are welcome and appreciated!!

The Aim Camera could be an ordinary vcam (not a FreeLook) with a transposer that has LockToTarget (or LockToTargetWithWorldUp) binding. In this mode, your player inputs should drive the character directly. The camera will follow.