third person starter asset and UI Buttons,Third Person Starter Asset Using UI Buttons

Something about the Third person starter asset setup does not play well with UI Buttons.

All I’m trying to do is pause the game and bring up a menu with some options on it, but no amount of fiddling with event systems and player inputs seems to allow the buttons to respond to the mouse.

Any help appreciated.

,I’m using the third person start assets and I’m trying to organize a simple pause menu with UI buttons…
but whatever I don’t I don’t seem to be able to make the buttons respond to clicks.
Is there a trick I’m missing?

Hello! Go to PlayerArmature and in the Starter Asset Input script set to false the Cursor locked bool.

Did you find any solution on this? I have the same issue. @rjmatthews62_unity

oh wait, I found out!!! Basically, you have to drag the ui_eventsystem (search for it in assets) prefab into the scene and delete the other default event system.
Yep, that easy! I might be wrong and have to do more research but it does not give me the error about the input system, so that is all I have to say!
@everyone