About:
Developing a 3rd Person Controller is really hard and takes too much time, so we developed a Template that you can set up any rigged humanoid model in less then 10 seconds and focus on making your game!
We could have released this template months ago, but we took our time to develop and polish, because we care about how it works and how it feels to play, to make sure the locomotion system looks stable and solid. We got inspiration at the locomotion of games like Dark Souls, The Witcher, Resident Evil, MGS and others.
With this Locomotion template, you can focus on make any type of 3rd Person Game, Shooter, RPG, Action-Adventure, Survival Horror your call, your game.
Features: * basic features are already included on the melee template ** basic and melee features are already included on the shooter template
Hell yes it will be a webplayer, exe and apk TOMORROW for you guys to try out
What you saw on that thread is really old stuff, we have now a awesome Shooter Framework on developing with some really cool features that will be sold as Shooter Template Add-on.
And about the price, I can say that you will be happy to know when we announce in a few days
Since you guys ask similar questions, I will answer for all
I really want to put more action animations, but we are only two programmers who sucks hard on animation lol, We had to hire a freelancer to do this animations. But of course as the package sell, we want to put more animations in the future.
But the main idea is for you guys add your own animations, we provide the basic locomotion and from here you can make any kind 3rd Person Game, adding your own exclusive features and make your game more unique.
To add new animations it is really not that difficult, you just need to have basic Animator knowledge.
For example: to add Swimming over the surface, it is really simple, just add the animations on a Blend Tree, and call the State when the character is in the water.
Now, to make stuff like wall jump I really need to have the animations to test, but it’s certainly a possible thing to do.
I want to use my own animations but i am not a coder so my questions is not can i make more animations wich i can.
I want to know if it is easy to add more features that help me to use my own animations for my character?
RandAlThor as I said above, you need to have a basic knowledge of Animator (Mecanim) and depends on the case, after all, you are adding a new function at the controller, it could be simple or complex.
I will give you a very simple example, adding a melee combat animation
1- Put your melee animation in the Action state of the animator controller and assign with a bool
2- At the Controller script (handles all the input) you will change this bool to true, in order to trigger your animation
3- At the AnimatorControl script(handles all animations) you will check if that animation has completed, and change the bool to false.
The ideia of this template is for you to have a base to work your own game.
If you are not sure if this template is for you, wait till I record a video tutorial of how to add a new action in the controller;)
Sure, we just expect some more moves for a good tps ; like cover or hanging on a wall for example and some basic attacks like close range and long range.
Here you go guys, please keep in mind that this is the first public version, if you experience any trouble, please send us a PM or a email at inv3ctor@gmail.com
We want to make a very affordable price for everyone, so we will be shipping this first release for only $ 59.99
*This price may change on future updates.
And here is the tutorial I promised you guys, I will show you the process to add any animation in this template, and again I say, you must have a basic understanding of how the Animator works.
Basically, the process is:
At the Motor script, create a variable to control the animation
At the AnimationControl script, tell what variable controls what animation
At the Controller script, run the method to trigger the animation.