ThirdPersonController not working. (Mouse & Controller)

I’ve tried all day to get this working and I can’t. I’m trying to get a camera to bind to the mouse that rotates around the player, and the camera will follow them.

The same script will also include bindings for a right analog stick on a Xbox Controller…

using UnityEngine;
using System.Collections;

public class CameraPlayer : MonoBehaviour
{
    public Transform lookAt, camTransform;

    private Camera cam;

    private float distance = 5.0f;
    private float currentX = 1.0f;
    private float currentY = 1.0f;
    private float sensitivityX = 0.0f;
    private float sensitivityY = 0.0f;
    private const float Y_ANGLE_Min = 0.0f;
    private const float Y_ANGLE_Max = 50.0f;

    private void start()
    {
        camTransform = transform;
        cam = Camera.main;
    }

    void Update()
    {
        //Debug.Log("Update called");
        currentX += Input.GetAxis("Mouse X");
        currentY += Input.GetAxis("Mouse Y");

        //currentX += Input.GetAxis("Horizontal");
        //currentY += Input.GetAxis("Vertical");

        currentX += Input.GetAxis("Joy X");
        currentY += Input.GetAxis("Joy Y");
       


        currentY = Mathf.Clamp(currentY, Y_ANGLE_Min, Y_ANGLE_Max);
    }

    private void LateUpdate()
    {
        Vector3 dir = new Vector3(0, 0, -distance);
        Quaternion rotation = Quaternion.Euler(currentX, currentY, 0);
        camTransform.position = lookAt.position + rotation * dir;
        camTransform.LookAt(lookAt.position);
    }
}

I’m not sure about the “logic” or “math” of your code, but right off the bat I’m noticing that your Start() function isn’t capitalized, which could be causing issues.

Yeah, that’s not the issue. The camera follows the character along , but I can’t move the camera around.