This appear when i use the Advertisement Legacy: Win32Exception: ApplicationName=

I’m trying to use the Advertisement Legacy 4.12.0. The build stagnate at Playing Build “Sample Scene” and i have this error:

Win32Exception: ApplicationName='C:\Users\abc\MagnetGoldRush\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "C:\Users\abc\MagnetGoldRush\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/6000.0.35f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=C:\Users\abc\MagnetGoldRush\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads-mediation:mediation-sdk:8.6.0;com.google.android.gms:play-services-ads-identifier:18.1.0;com.unity3d.ads-mediation:unityads-adapter:4.3.46;com.unity3d.ads:unity-ads:4.12.5;com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=8.3.0"', CurrentDirectory='C:\Users\abc\MagnetGoldRush\Temp\PlayServicesResolverGradle', Native error= O sistema não pode encontrar o arquivo especificado.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <6dc100e5131a442f98e730aaea007d45>:0)
System.Diagnostics.Process.Start () (at <6dc100e5131a442f98e730aaea007d45>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
System.Threading.ThreadHelper.ThreadStart () (at <191a1970a53948f9819ac1d2e4f5c72e>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)