using UnityEngine;
using System.Collections;
public class Paddle : MonoBehaviour
{
public float paddle = 1;
public Vector2 playerPos;
void Update()
{
float yPos = transform.position.y + (Input.GetAxis("Vertical") * paddle);
playerPos = new Vector2(-20, Mathf.Clamp(yPos, -8, 8));
transform.position = playerPos;
}
}