using UnityEngine;
using System.Collections;
public class Water_Init : MonoBehaviour {
void OnTriggerEnter(Collider fall) {
if (fall.gameObject.name == "Player") {
Destroy(fall);
}
}
}
Yes, this is how player is named “Player”, collider is activated and instead of eliminating “Player” I get this message error: “Can’t remove CharacterController because CharacterMotor (Script) depends on it”.