Ive made a few threads and a few feedback threads asking about this streaming assets folder, but it still eludes me. I cannot find much documentation on it, I can’t really even seem to get it working on PC.
The only way I seem to be able to get it to work on PC is if I manually copy the StreamingAssets folder into Data folder on my PC build. Is that how it’s supposed to work? I thought unity automatically included everything in the StreamingAssets folder? But if it does, I can’t figure out where it is doing so on PC.
Is the StreamingAssets folder meant to only be used with iOS, meaning, only when compiling to iOS will Unity automatically include the StreamingAssets folder?
The project doesn’t seem to give any info about the ‘StreamingAssets’ folder…
I’m interested specifically in just the StreamingAssets folder, and am wondering, does it get included in builds on all platforms? And how do I access it?
I discovered that yes the streamingAssets folder is automatically included on iOS builds. But it seems I have to manually copy it over on PC builds? Is that correct?
Opened this in Unity
Opened scene “additiveScene” You will see a scene with lerpz
Now goto Unity Menu Assets->AutoBuild Resource Files
On PC it created folder “AssetBundles”
then within Unity Open Scene “Loader” and Run
So if copied this directory “AssetBundles” to a website or wherever
in “Loader Scene” you see there are few gameObjects with scripts attached to them “Highlight StreamLerpz” in Heirarchy, Then within Inspector change url to reflect where AssetBundles is located.