I miss those days of 8bit graphics, and multicoloured borders whilst the games load.
Games seemed so much more fun back then.
Oh - and great game, I just played it for a few minutes - but I’m looking forward to having a serious bash on that later.
Thanks for the link
Yep, i fully agree.
Intriguing game play, weird level design and a beautiful 8 bit look/sound has it’s own magic. After doing lot’s of serious 3d stuff i sometime this year hope returning to have some time doing a 2d game again!
Just ripped the sounds of the game but won’t release them due to the fresh release date of the game but if you want to listen to my first try on the game, recorded the sound, you can listen to this - lot’s of deaths included. :O)
Finished it the first time I saw it on TigSource… only listening to the soundtrack now for the first time though (I play in the middle of the night and can’t use speakers and have no headphones), thanks for the mp3 :lol:
The whole game or just the online demo?
I love it when each level has it’s own unique name. The Bernoulli Principle really got me, well, practicing. :O)
15$ for this? Seriously?
Now im all for supporting indie devs, i donated a few times myself, but thats a bit extreme, even if you disregard amateur-ish graphics.
Personally i’m fine with the price but i can understand that it somehow looks high on a first view. It offers inner values. The more you play, the more you discover this. Very nice colouring and honestly there were quite some C64 games looking amateurish and still beeing a lot of fun. It definately has less focus on aspects gfx whores care about, no shaders inside, only this weird thing called gameplay.
…if youre a fan of C64 frustration platformers, that is.
I dont mind low-definition graphics - in fact im very fond of them. The point is that at this price tag, for something of such short length and simplicity, i expect to get at least somewhat polished graphics. Here it looks like the author didnt really care.
Not much of it, to be honest. Its a 3-hour play on a single, simple mechanic. Which by itself is by no means bad, but again, not for this price.
Then again maybe i got too used to getting polished games with lots of content for 15$ and am overreacting. Or maybe this game is simply targeted at frustration platformer fans.
…if youre a fan of C64 frustration platformers, that is.<<<
I not quite sure if i understood this right. VVVVVV is mostly balanced quite nicely with a few hard stages. The interesting thing is that you as a player also improve with the game. Although it could benefit from some help if you want on an per obstacle basis.
I dont mind low-definition graphics - in fact im very fond of them. The point is that at this price tag, for something of such short length and simplicity, i expect to get at least somewhat polished graphics. Here it looks like the author didnt really care.<<<
I wouldn’t say so. Colours are very nice, the interface is, the background animations are as well and the game elements fit to the atmosphere. The only thing you could moan about are the sprite gfx of the crew but this also could be a design decision but then again watch some old C64 games and some look pretty ugly today.
What i would have done differently would be the steering. It could be more accurate but on the other side it’s good enough and not in the way.
Not much of it, to be honest. Its a 3-hour play on a single, simple mechanic. Which by itself is by no means bad, but again, not for this price.<<<
Not in my opinion, i wasn’t able finishing it in 3 hours, i like the atmoshpere, the mechanics and the level design, great sfx, the game feels fine.
Then again maybe i got too used to getting polished games with lots of content for 15$ and am overreacting. Or maybe this game is simply targeted at frustration platformer fans.<<<
Like for instance? I’m sure i can come up with a lot of games which are highly polished but which i simply don’t care about even if i would get them for free or get payed by the amount they want me to pay for the game.
What i find confusing is that somehow i have the impression that you find the game too difficult but then again it’s too short for you as well.
Just the online demo; fun as it was, after that I didn’t really feel like taking anymore punishment :lol:
I’m getting too old for reflex games. I’ve already spent too much time on Time Fcuk and Captain Forever.
It also felt a bit fast to me in the beginning but then with the ongoing game i got used to it and the mostly in the childhood trained reflexes came back.
These are the games which make people steer spaceship ad hoc tadaaa or at least getting thrown out by your driving inspector because he thinks you’re not in control anymore and driving too fast whilst everything is okay and there are still a few centimeters between you and the other cars, so no problem at all.
Eh, i think we’ll have to agree to disagree, plus i dont really feel like arguing over something so… inconsequential, so ill just make some clarifications.
By ‘frustration platformer’ i meant the genre, basically. Not that its too difficult (its supposed to be difficult!) or unbalanced.
Im not saying that there is anything wrong with the game, just that its not worth 15$.
Its simply a question of value. There is nothing exceptionally wrong with, say, a Mars bar, but if it was priced 5$ (instead of the regular 1.7$), most people would argue that its not a fair price, right?
See, this is exactly how i feel about this one. And thats how pretty much everyone else who ive shown it to feels. Bar one person, but - case in point - hes a frustration platformer fan. For everyone else, its just another bland flash platformer.
The platformer genre isn’t a good one. Wow, when thinking of all the great games which have been made in this genre then we definately won’t come together on this one.
Just out of curiosity, what kind of genres do you enjoy?
To me it was easily worth the $15 because it’s a very nice game. Contrary to the demo the learning curve also was mostly fine in the full version and i don’t see this many alternatives. I do buy/play games more for the fun and less for how polished they might be, if there is a tutorial included or what kind of technology the games has been developed with.
Same with Machinarium some time ago, i remember some people/devs moaning about that it’s too short, no 3d and Flash only. Well, can’t argue a lot against such arguments. Each to their own but if you value games by such properties then well i guess the discussion will be more lost time for both sides.
What i can understand is that especially developers can feel kind of frustrated as they’ve invested a lot of time and money into aspects of a game where certain users just say: So what?! I don’t care about it and instead go Woooh about an, at least on a first view, simpler game instead. This pretty quickly can lead to some overreaction like bashing as well.
Anyway with all the games beeing released these days i would say that the percentage of people who know what they are doing has decresed and you’re flooded by, how was that word again, bland, games which often don’t focus on core aspects of a entertaining game anymore. If then some games shine out of this pile of MumboJumbo then it feels just fine for those who can enjoy it.
But obviously there are quite a lot of different tastes, so choose whatever pleases you. Btw. the people i showed the game to, did enjoy it as well. ;O)
FWIW, I was raised on NES/SNES/Genesis platformers, and I really didn’t like this game at all.
Which makes you platformer wise more as newb. ;O)
Just replaying it with my daughter, wonderful game, the music alone is worth the money! :O) Some people nail in one game what others can’t come up with in a dozen titles.