The custom Render Pass I wrote in Unity6 is not working. In Framedebugger, I can see that the Pass has been successfully inserted, the Shader and parameters have been successfully read, but the entire screen is gray. In Framedebugger, it shows that the camera color I read is a 2x2 white texture, and in the Render Graph Viewer, it displays “This is an Unsafe Render Pass. Only Raster Render Passes can be merged”

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