This is not Crysis… [5th update]

This is not Crysis…
although it is meant to look a bit like it :wink:

webplayer v1 [the original one]:
http://wp1089796.vwp0260.webpack.hosteurope.de/unity/terrain_tutorial/terrain_super_realtime01.html

webplayer v2 [updated]:
http://wp1089796.vwp0260.webpack.hosteurope.de/unity/terrain_tutorial/terrain_super_realtime02.html

webplayer v5 [updated]:
http://wp1089796.vwp0260.webpack.hosteurope.de/unity/terrain_super_realtime05.html

webplayer v6 [updated]:
http://wp1089796.vwp0260.webpack.hosteurope.de/unity/terrain_super_realtime06.html

lars



Thats pretty impressive. I’ve been lurking the forums for a while, but decided to sign up for this post :slight_smile: keep up the good work.

:shock: Take a look,

Go swimming. . . :stuck_out_tongue:

Nice atmosphere and attention to detail.

That scene has a really nice feel to it! Very well done!

Matt.

Looks great!

Nice. very beutiful. My computer isn’t good with games but i got 22 fps looking at the hills but only 4fps looking at the water. nice job

It looks awesome (and the dummy-character reminds me of my own first nature-environment tests :wink: ) but the performance is yuckey… 10 fps when I’m looking at the water and a few trees on a 3,06GHz iMac with 512NVidia card.

Not to sound too negative I repeat: It looks fantastic :slight_smile:

I am also on a 3.06 GHz iMac GeForce 8800 GS (512MB), only I’m getting 25 fps when looking at the middle of the scene, and 50 fps if I go into full screen mode. Why is this?

Thats due to the graphic card.
Its only a mid range card

The graphics card he has renders at 22 fps and 50+ in full screen because it’s a mid range card? :expressionless:

Yes performance is crap, but it does look nice! :smile:

Right
The scene uses fully refractional water and a few other things and unless the island demo does not seem to force the water to lower modes if the fps drop.

I get about 100 FPS here on my machine in fullscreen, Core i7 920, GTX 280, 6GB DDR3 RAM, Vista64

Looks very nice.

The frame rate in the web player is capped by default in window mode. You can use Application.targetFrameRate = 500; to make it not be capped.

My G5 + X800 gets about 25fps pretty consistently in full-screen mode no matter where I am in the scene. As this is a fairly elderly system, I can only guess that there are some rather serious driver problems with the more recent Mac nVidia cards that makes them much slower than they should be.

–Eric

Hi everybody,
first of all: thanks for the flowers.
In this example I have ignored all limits (compared to what I have written in the terrain tutorial) and tried to push the boundries. (It was Proton who made me believe that real time lighting and reflective water should be posssible…
http://forum.unity3d.com/viewtopic.php?t=21334 – absolutely worth to have a look at!)
But meanwhile I have done some changes (like testing the locomotion systeme…) and included a possibility to change the quality.
The initial quality is “high”, which means reflective water and real time shadows.
“Low” quality offers neither reflective water nor real time shadows but falls back to a fully lightmapped terrain and projected shadows.

Those are the general quality settings of the webplayer:
Shadow Distance: 30m
Shadow Resolution: Low Resolution
Shadow Cascades: No Cascades
Anti Aliasing: Disabled

Webplayer full quality:
Draw Calls: 480 – 540
Tris: max 400k
Verts: max 800k
VRAM usage: up to 60MB

This is what I get an my MacBook Pro (2.2.GHz, GeForce 8600M GT, 128 MB):
windowed: aprox. 25 – 35fps
fullscreen: aprox. 35 – 40fps

Webplayer low quality:
Draw Calls: 160 – 300
Tris: max 320k
Verts: max 600k
VRAM usage: up to 30MB

This is what I get an my MacBook Pro (2.2.GHz, GeForce 8600M GT, 128 MB):
windowed: aprox. 50fps
fullscreen: aprox. 65 – 80fps

Webplayer:
http://wp1089796.vwp0260.webpack.hosteurope.de/unity/terrain_tutorial/terrain_super_realtime02.html

Lars

It crashes my Toshiba Tecra laptop every time I open it and it finishes loading.

One sec while i check it on my Mac.

Runs very smooth on my windows machine:

  • Windowed 60 normal 63 when toggle quality.
  • Full screen ~100 and ~150 when toggle quality.

Comp specs: proc Intel Quad Core Q9450, video EVGA 9800GX2 1GB, mem 4GB DD3.

Seems odd, but why does the game technically run quicker in full screen? :?

Gun Fly~~~

Well whatever you did, I am now getting 50 fps in a window and 150 in full screen. Must be that there’s a cap on frame rate in windowed mode.