I’m relatively new to Unity, and i’m attempting to make a floor using a cube (Yeah, yeah, I need to use Blender, whatever). I make the cube large so it’s a big floor. When I apply a texture to it, it’s extremely low res and gigantic when I walk around and test it out. Any way to make the texture smaller other than to make several tiny cubes?
Look at tiling the texture of a material in the Unity Reference Manual : Unity - Manual: Material Inspector reference
Scroll to the bottom of the page Texture placement
Tiling X and Y