I apologize for the inconvenience you’re experiencing with our UBA services. Earlier today, we encountered a service interruption. Our build automation team is aware of the issue and is actively investigating it.
I will update this thread as soon as we have more information.
not related with the topic of thread about unity failing to do the job, but I’m curious why you sue this live build service? what is the purpose in your specific case
I build for webgl, 32, and 64 bit, with integration into AWS → S3 auto-upload in post-script for automated cloud-front distribution simultaneously for updates. Building each on local systems would be way too much work to do individually with how often I do test/live public builds.
We apologize for the inconvenience this has caused and the disruption to your day to day operations when using UBA. We understand that stability and reliability in a cloud service is extremely important and the impact that our quality has on your work.
This issue is now resolved. If you continue to encounter this issue please open a support ticket.
I hope to switch to another self-hosted building solution soon. It will be quite difficult and will take some time, but I will be able to build my apps anytime at almost same price.