Hi everybody,
I’ve come across some weird behavior with unity today - I’m getting this returning null in one of my scripts, which is the first time I’ve ever experienced this being something other then… well… this.
The Debug.Log outputs "Landscape constructor. this = null in the console.
public class Landscape : Object
{
public Landscape(LandscapeFactory aLandscapeFactory)
{
_LandscapeFactory = aLandscapeFactory;
Debug.Log("Landscape constructor. this = " + this);
SetupInitialTiles();
}
I do realize that this class is extending Object instead of MonoBehaviour, but surely this should not be the cause?
Much thanks! ![]()