This release is not compliant with the Google Play 64-bit requirement

Hi all! For some reason, even if I include a 64 bit apk, today I still got this message

I even tried with app bundle ( added armv7, arm64) but still getting that error. for my other apps everything is ok - what could be the cause???

Are you sure that you don’t have any post process scripts that might alter supported architectures?

thanks kaarloew, however as you can see from the first screenshot the google play console shows that I DID upload an arm64 build on the bottom of the page in “new app bundles and APKs” - I checked scripts in my Editor folders and didn’t find something that could cause this - I have many apps with similar scripts and they all work

Try producing an apk, and then unzip it, and check if you have x86 libraries/folders present (they shouldn’t be present)

https://www.youtube.com/watch?v=HS8j_tUDSyU

only the 64 bit folder is present,
I tried building several times ( as app bundles, as separate apks, as apk with both armv7 and arm64) but am still getting this issue
unity 2020.1.3 - other apps are updating fine, so it’s really weird - so much so I’m thinking it’s some weird google bug

I meant produce the apk from Unity (and then unzip it), not from app bundle. What you’re showing in video, seems to be an apk produced from app bundle.

thanks for your reply Tomas, here is a full video of me building separate arm64 and armv7 apks and uploading to google play and getting the error

  • I also inspect the arm64 version with winrar in the video

https://www.youtube.com/watch?v=uED9zE6LR6c

Looks good, so just in case, when you we’re producing one single app bundle, you had both ARMv7 and ARM64 selected at the same time ?

yup, I tried all 3 ways:

  1. Make separate apks for armv7, arm64
  2. Make single apk with both armv7, arm64
  3. Make app bundle with both armv7, arm64
  • so most likely it’s a bug with google play?

maybe, try contacting google support, at least from my side I don’t see the problem.