Ok, so I’m working on trying to create a gunshot kind of script. It is to create a prefab that has a few particle effects, and will have a bullet going out of it. I want to make it simple by eventually just dragging on different meshes and sound clips and changing a few variables for things like bullet speed, damage, etc.
Problem is, my instantiate code is duplicating the scripts gameobject rather then just the audio source. All I want to duplicate is the audio source. Any ideas why it’s doing the whole thing?
private var tmr:float = 0;
var tmrInterval:float = .2;
var ObjectToGenerate:Transform;
function Update()
{
if(tmr < tmrInterval)
{
var dTime:float = Time.deltaTime;
tmr += dTime;
}else{
// place code here.
AudioSource.Instantiate(audio);
transform.Instantiate(ObjectToGenerate, transform.position, Quaternion.identity);
tmr -= tmrInterval; //The reason we don't = 0 is so it's more accurate over time.
}
}
The reason I want to instantiate is so that it can have overlapping sound. If I just do audio.Play(), it will cut off the last sound and start over. Any help would be nice.