THOR Thunderstorm - The fastest and most user friendly Thunder and Lightning System


https://www.youtube.com/watch?v=m52sz2NCX8g

Links: DEMO | MANUAL | ASSET STORE

THOR Thunderstorm is the fastest, most user friendly, best looking and sounding thunder and lightning system you can get. It integrates into your project by simply dragging a prefab into your scene. It gives you everything between light thunder rumbling to the most apocalyptic thunder and lightning strikes you have ever seen in Unity.

FEATURES:
• Automatic spawning of lightning
• Spawns randomly, in camera view or both
• Animated Lightning Bolts
• Animated Sheet Lightning
• Lightning Evolution
• Dynamic Spotlight with Shadows (optional)
• 26 High Quality Thunder Samples in 4 Distance Categories
• 3 Background Thunder Loops
• Automatic Pooling
• Zero Garbage Collection
• Very Low Overdraw
• High Compatibility
• Tidy Custom Inspector with Tooltips

Unlike procedurally generated lightning assets, THOR thunderstorm relies on simple shader tricks, clever texturing & modeling, and smart scripting to achieve its blazing fast performance, great looks, and sounds.

THOR Thunderstorm is used in the “Made With Unity” game D.R.O.N.E.

Notes:

  • Thor Thunderstorm is not a complete Weather System, it focuses on Thunder and Lightning only and excels in that field. It can be integrated easily in existing weather and sky solutions.

- The current version has an issue with some references that got lost upon Asset Store upload, the fix is quite easy and shown nicely in @TheMessyCoder 's tutorial. This will be fixed in the next update.
https://www.youtube.com/watch?v=QhM4YFB0Tq4

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It looks really nice …

I am happy to announce that THOR Thunderstorm is available on the asset store now:

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I am considering giving away a few vouchers for people that want to test and review THOR Thunderstorm. If you are interested in getting the package for free in return of writing an honest(!) review and giving feedback please let me know.
Note that you should have intermediate to advanced experience with Unity.

Thanks,
Peter

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That is fine for me . I am developing my asset ( currently in beta ) and supporting test for other …

I’m willing to test as well, if you are still in need of somebody.

Hey Peter I would be interested in trying it in Brides Of Vampira check my signature link for more info

I’d be happy to test

Maybe @TheMessyCoder would be interested in doing an asset review with this one?

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Looks very interesting, I’ve sent a PM.

Oh that would be great I love his videos.

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Sent PMs :slight_smile: Thanks a lot.

Thanks again for the contact :wink:

I am out of vouchers, so unfortunately no more free giveaways available for now :slight_smile:
For potential customers, it was pointed out to me that the main prefab has lost its references, i have it fixed and uploaded though it will probably take a few days until the fix is on the store. It can be very easily fixed in the “Asset References” of the “THOR_Thunderstorm” prefab, meshes and audio clips need to be assigned again.

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Unity 5.4 and up compatibility is pending for review on the store. Should be just a few days. Current version is only compatible with Unity 5.6.3 - Unity 2017.2(and beta 3).

Great asset … exploring the options with Unity 5.6.3p2 and all works smoothly.
@Becoming1 what weather system have you used with Thor ? or what would you suggest ?

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Thanks, in D.R.O.N.E. we use Time of Day, which is great. It is not a full weather system but it is very dynamic and can set things like fog, atmospheric scattering cloud coverage and so on. It does not have rain or snow particle fx and of course no thunder and lightning. We have our own GPU based rain and snow particle fx solution which could potentially be released on the store(no promises). I can not really suggest weather systems as i have not used existing solutions apart from evaluating a few from the store, but they all were not sufficient for the look we need in D.R.O.N.E.

Anyway, basically you can use THOR with any weather system and if it has some sort of thunder and lightning included, just disable it and use THOR instead for better look, sound and performance. Since THOR is so simple, integration is a five minute effort(or even less).

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In the video is this asset integrated with Enviro and the controller is UFPS.
I’m extremely excited to play with this asset and might send a script to the Enviro Developer to have this asset be a simple one click integration when I’m not busy. I absolutely love this asset and plan to use it in cut scene for something I am working on.

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Here’s an action sequence from Brides Of Vampira with Thor going off in the background, really digging it bro

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Thanks, for the awesome screenshots @punk_1 , Brides of Vampira looks really neat and the lightning really adds to the mood :slight_smile:

I just uploaded v1.1, all requests from the testers are implemented and all found issues are fixed.

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Thanks bro :wink: I’ll post a video another day, looks totally epic

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THOR Thunderstorm is on sale now!

My other assets are on sale as well and Horizon[ON] is on the top assets list with 50% price!

Ugh cant believe Nath never told me, I own all of his tools, yours, and Tom’s I’m sad, we are in the middle of development and would of been happy to test in our Steam game, that is going on PC and XB1 , PS4… But I’m sure he has been busy and forgot, typically he tells me about new assets first lol… …

Oh well, hope it goes well, I would buy it, but I no longer buy assets, due to an issue I had with Unity…that story is for another time… I do wish it good luck… though. I have no doubt it will sell, well…there isn’t many like this on the store…

@anon_4964900 Enviro, is one of the best for weather… I have tested MOST, and found that one to be really nice, it also works nice with some of my own custom solutions for my Steam game… Sky Master also is nice, Demo’s are terrible…screen shots as well, but I been impressed by everything it can do, and the cross platforms…Knowing, how well I have Known, Nath ., Becoming tools, I bet it won’t have any issues…Enviro’s code is super clean, as well as Nath’s code and Becoming, so I doubt it you would have issues with it working with Thor…

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