I just get myself back to writing tutorials and tips about things we use for game development. Been a long time since I took the time to do that kind of thing but it’s good for your karma, so here it is : a few tips tricks about normal mapping for 2D games.
Thanks! - I only had time to gloss through it, but it definitely seems like an interesting read. I have been contemplating this exact issue, and I’m sure that your tips will come in handy when the time comes
Thank you, will read when I get the time.
This looks pretty cool. Although I’m making my current game in 3D with a 2D perspective.
Some interesting tips there, thanks for the write-up!