Thoughts on a 3d mugen?

Hey guys, I have been wanting to start a project of making a 3d fighting game, not sure what style but is completely customizable. This means you can do whatever you want (new characters, stages, music, literally anything).

But there are a few things that are undecided, how to make sure move sets are balanced or not is one of them. I was thinking about having a points system and depending on what the attributes of the hitbox are, points are used (eg: the amount of frames a hitbox is spawned for, the longer it is alive the more points it uses). Obviously each attack would have a limit of points that can be used for said attack.

How should the interface of the move sets be editable? Still very unsure on this one.

What style of fighting game? I was thinking about having either super smash bros brawl or street fighter styled, since every character follows a similar format (i don’t want things to be TOO complex like tekken because i fear that people may be deterred from the difficulty to create decent characters).

Any thoughts or feedback on this?

This doesn’t have to just become a 3d MUGEN, I may make it into a 3d fighter maker for people who don’t have extensive programming knowledge.

well, first things first! are you up to the task? your project sounds a little to complex!

what about using unity’s built-in ability to load .NET assembly dlls as your moding loader?

I have thought about mugen3D old days.
I wanna develop mugen Unity clone.

Do you know how to create plugin window?
I’d like to create character’s frame base collision tool like mcm.

As a fan of MUGEN, I really hope this project suceeds, since the MUGEN project is kind of dead.
You have my good lucks :slight_smile:

hi,-VILE- are u developing now?

This would kill cross platform compatibility would it not?

I think using WWW classes to stream in resources via the “file://” option would work. Then it can import entire Unity scripts, materials, textures etc. Then the project would retain its customization along with its cross platform availability that Unity enables. Would this work? I am not vary familiar with the WWW class, all I know is I got it to pull in a texture from file and place it on a cube for me at run time, which was pretty neat.

how was working now?

I want MCM(M.U.G.E.N. Character Maker)-like asset or create :>