Hey guys, I have been wanting to start a project of making a 3d fighting game, not sure what style but is completely customizable. This means you can do whatever you want (new characters, stages, music, literally anything).
But there are a few things that are undecided, how to make sure move sets are balanced or not is one of them. I was thinking about having a points system and depending on what the attributes of the hitbox are, points are used (eg: the amount of frames a hitbox is spawned for, the longer it is alive the more points it uses). Obviously each attack would have a limit of points that can be used for said attack.
How should the interface of the move sets be editable? Still very unsure on this one.
What style of fighting game? I was thinking about having either super smash bros brawl or street fighter styled, since every character follows a similar format (i don’t want things to be TOO complex like tekken because i fear that people may be deterred from the difficulty to create decent characters).
This would kill cross platform compatibility would it not?
I think using WWW classes to stream in resources via the “file://” option would work. Then it can import entire Unity scripts, materials, textures etc. Then the project would retain its customization along with its cross platform availability that Unity enables. Would this work? I am not vary familiar with the WWW class, all I know is I got it to pull in a texture from file and place it on a cube for me at run time, which was pretty neat.