Has anyone done this before? I’m curious about patching new code into an existing code base in Unity. Variable/Properties would be easy enough via TXT/XML/DB/PlayerPrefs or whatever flavor of data storage you fancy so I’m more interested in - you code in a new feature or gameplay element and want to distribute it to everyone who plays your game without them downloading the entire client again.
license one of the few available bitlevel patcher technologies out there and distribute it that way.
thats basically the only way to do it cleanly.