Thoughts on Starting a Video Game Company

Your question makes no sense. If your revenue is over 100k you are required to buy pro. That is it. No contracts or royalties or anything like that.

Thank you! I was just wondering if you had to have contracts. :slight_smile:

Yacht first, headquarters later.

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believe that you have received it, and it will be yours.”

Swanky places in town to setup an office, fast i7 for developers, Cintiq’s for artists… :wink:

Yacht - try befriending a rich publisher first…

You don’t have to have a paid game. It can also be a one you made for free to some app market, a game jam or one to show off for friends. If the downloads go good you might be on to something. Forming a company before knowing how much it actually takes to make a game or are you good at it at all is more risky. Depends of the country and company type but after starting one and paying the possible fees you are obligated to do various things every year even if you make no money. And I wasn’t trying to be disrespectful, it was just a common tip that is valid for all industry types :slight_smile:

I think you are struggling to get a straight answer due to the ambiguousness of the question.

For starters, what do you mean by “start a video game company”?

That could mean a studio, a publicist, a retailer, and lots of other things.

For the sake of conversation, let’s assume you meant a studio.

Next question, what are you bringing to the table?

Capital? Programing? Art? Management?

If you’re a rich kid with some start up cash, awesome. Hire out a team.

If you’re not, start making yourself useful to a team and have something to show for it. Work with others. Learn the industry. Horse, then the cart.

In my observations, and this is conjecture, I think that traditional studios are starting to change their dynamic. It’s becoming increasingly easier to contract out work than to hire employees. No benefits to worry about. No worries about legal issues with employees for termination or discrimination.

While on the flip side, employees are having less and less need for a company to work as a middle man, since the distributors have made it easier and easier to access their store.

If you are a rich kid looking to start a company, maybe you can think how to work with those issues with a new business model.

Thanks mate :slight_smile: sorry for making it ambiguous, I was just trying to ask something simple, but it turned into this huge mess of miss understanding.

All say again this time as SIMPLE as I can :).

So,

I mean just starting a place that makes them and sells them, kinda like a studio, yes.

I have a HUGE love the Nintendo Entertainment System, and the Super Nintendo Entertainment System, I made a game that is kinda like the way you would make an nes game, but it’s buggy as heck. so I scraped that, and don’t know what else to do, No Capital, Yes Programming, Maybe, Yes Art, I don’t have anyone for Management quite yet.

I’m not rich kid lol.

It’s just me, and my brother lol.

Thanks for it :slight_smile: I really apreciete it!