Thousands of loaded objects? Erm what?!

Hi
I’m in the midst of trying to solve a crash on (scene) load. Whilst doing this, I saw the following in the Xcode Output window, and wondered what on earth this meant:

“Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4813.”

4813!!! Erm…no lol… Can someone please confirm this is some random number not related to the actual objects in my game?

I reckon I have around 75 on load, so really don’t understand this.

Thanks

The profiler reports the same for me, I’ve just chosen to ignore it as it runs OK.