THQ files for bankruptcy

Dec 19, 2012 11:15am PST

THQ is filing for Chapter 11 bankruptcy. The beleaguered company has seen tough times over the years, with uDraw being a large part for many of the company’s woes. In a prepared statement, the company says that its operations, including the ongoing development of its games, will be unaffected as the publisher has secured interim financing. Some noteworthy titles on THQ’s slate include the upcoming South Park RPG, Metro: Last Light, Company of Heroes 2, Homefront 2, and the next Saints Row title.

That was… well not shocking but the timing is amazing.

This comes just at the closureof their Humble Boundle and so near the end of the year.

And they did 5M$ with thier Humble Boundle. Which is… quite a bit.

That’s nothing for such a large publisher. As certain poster around here says: may not even cover the restocking of the soft drinks on their soda machines for the year.

No, the bundle brought in $5m. We don’t know how much of that ended up with THQ.

EA probably also coming along this line Gaming and Video Game News & Reviews | Engadget .

Holy milk …

That does not worry me. There are many reasons to drop out of the Nasdaq-100. EA still making enough money to be fine. It’s just isn’t considered one of the top 100 investments. Remember how stock works, it tends to be all about growth or potential.

If you announce some crazy new vaporware or gimmick thing your stock shows growth. If you can simply growth your market by X percentage continuously then you are also a great investment. Eventually everything gets so big that you can’t keep growing in percentage points. You may growth the same number of millions as the last year, but due to growth, that is also a lower percentage.

So again, stock watch is not that great of a measure on the state of any company. It CAN be a reaction to another symptom, but it can also be someone waking up and thinking he rather invest in Waffle futures.

Am I the only one that slightly rejoices when a major game producer drops?

Don’t get me wrong, not that I want game developers to lose their jobs, and not that I’m completely emotionally void of the situation.

Just to me it signals a new era of games coming. An indie revolution.

hmmm who would Buy THQ if it was up for sale?

THQ had a lot of business in shrink wrapped games. That whole industry is dead. Indie is the future

You wish. Indie is not the future; indie has always been and always shall be a transition. We better enjoy it while it lasts, but it has happened before in plenty of industries.

When changes start to happen (usually triggered by some big fish move, like Apple) the established powers start shaking. Some take too long to adapt and allow smaller fish to set a foothold. Eventually the big fish either adapts or dies.

The biggest most memorable example of this was the fall of Atari and Coleco, followed by a period of indie computer gaming and closed off by the raise of Nintendo and Sega. In that switch almost everyone from the old guard faded away.

Most indies that managed to survive did so in the PC side of the entertainment industry, and names like ID, Electronic Arts and Bethesda Software came from that.

You want to take your chance? Go for it, but it is not just about making a game. It’s about making something big. The guys at Crescent Moon Games have started something big. They are not just releasing their own games, they are also founding and pushing a studio/publisher mentality. Sooner or later the 99c game market will crash, as will the freemium model. We will be back in a world where only the biggest marketing campaign will secure sales. It won’t happen overnight, it’s a slow process, but we are already seeing it happen.

So stop celebrating the demise of a former big fish, and start working! You want to be out there, and big enough, by the time they close the gates!

@Starsman Games
I was a forex trader for life so i know what i am talking about, sure it cannot be a main indicator for a company progress without further technical or news analysis but since early 2008 and beyond EA doesn’t prove any significant progress on stock price, some small fluctuation might indicated a decent market reaction for EA top line releases, but there is not really a major turnkey for EA to bring interest for investor, not to mention the current possible ‘major’ economic turmoil on europe, i would say it would be a steady decline or sideway movement for 2 years. Just my 0.2 cents :).

Rejoicing? No.

There is too much focus in the media about the “big houses” losing money while not mentioning how well indies are doing. Gaming is not going away anytime soon.

Back in the day, just like publishing books, going to the the big houses was the only way to get your title out to the masses. In gaming, those days have been and are over. Creative talent doesn’t need the big houses any more. They can make it on their own - either by themselves or in small teams.

So when there is no creative talent flocking to the big houses, the big houses will fall.

No its not. THQ didn’t put itself in such a dire position because of its games. It was because of the uDraw.

I wish Nintendo purchased there assets and made these games wii-u exclusive :smile:

Actually… Apple really should get themselves a development studio. They need some Apple/iOS exclusives that will remain exclusives for good. There is a reason why all other hardware makers have their own studios.

But odds are it would be gubbled up by EA.

What benefit is there in this for anyone other than Nintendo?

Meh, a well telegraphed announcement. Merely another timeline-event in a technical industry known for evolution, at a time of major trend changes, compounded by fatal business decisions. Taking the bad decisions out of the equation, the industry is grappling with the migration of sales from retail to digital, the explosion of mobile gaming, a difficult consumer environment, increasing AAA development costs, and studios with access to crowd funding able to ween themselves off their publisher dependencies.

In the UK GAME acquired GameStation, giving them in a number of cases two retail stores in small towns often within a few steps of each other. Taking out a competitor to acquire market share is not normally a bad thing if a fair price is paid, but keeping both brands running was a poor decision. GAME went into administration and was bought privately earlier this year. They continue to face competition on the high street from the supermarkets and HMV, which itself is under attack from the migration to digital impacting it’s CD, DVD and games retail sales. Gamestop ( US ) was interested in GAME’s European operations but pulled back, which sounds like a good decision. While retail stores still have a market ( kids without credit cards, parents looking for gifts, and second-hand ), that’s been shrinking for years and it’s not a recoverable position. Smaller bricks-and-mortar operations with lower valuations are the new norm for games retailers.

The explosion of mobile gaming has presented a number of challenges for publishers. Firstly, it may have caused a downward revision in consumer pricing expectations. Instead of paying $70 for a game, it became possible to pick up reasonable gaming experiences for as little as $0.99 that you could play on the journey to work. With such a low price point being established, the freemium/IAP model was a somewhat predictable response as a means to extract greater revenue per customer while achieving maximum exposure. This presents two key challenges; firstly cash-strapped consumers will increasingly question the value of a $70 game. Secondly, publishers face a sea of low cost base competition in mobile in the form of indies. Publishers can compete either by acquiring smaller studios, or by developing mobile titles in-house with higher than usual quality and depth of content. However, that costs money, and you can already see them trying to drag the unit prices up. To grab a share of the new revenue streams, EA and Gameloft have established successful in-house mobile teams, but what of the other publishers such as THQ who have been slower to respond? I haven’t covered social gaming here because I see that as a short-term trend that will diminish to be much less significant.

Rising AAA development costs have lead to publishers adopting the Hollywood film studio mentality. Fewer, more grand high-reward launches based on lower-risk established IP. Unfortunately that reduces innovation and consumer choice ( step in indies stage left ). I’m sure if we looked at Hollywood’s development, numerous big studios have gone under after a string of weak releases. The fact remains that more people watch movies every year, and more people play games every year, supporting increasing budgets. We’re also witnessing increasingly efficient production workflows streamlined to a build-once deploy-to-many approach that grants access to more revenue streams without adding considerably to costs. And then of course there are lower cost centres around the world, China being a popular destination for mobile development ( Shanghai and Chengdu are notable locations ). So I think development costs aren’t really a challenge, and actually serve to protect publisher revenues in the form of a barrier to entry.

For indies, the removal of barriers to competition, direct-to-consumer access ( digital distributions such as Steam and Apple AppStore ), and crowd funding ( Kickstarter, IndieGoGo ) presents a golden opportunity. However, it’s a rapidly narrowing window of opportunity. Quality expectations are on the rise, and once again the majority of revenues are starting to concentrate in the hands of a few larger operators. You can already see this trend by analyzing AppStore revenues. Indies, just like publishers, need to respond to the challenge of rapidly changing trends. We either get our heads down, work hard and establish ourselves now, or we miss out. We learned one thing from our Stream Greenlight campaign: gamers remain fickle and expect high quality irrespective of the price point. Short-term they may lower those expectations when there’s something new to try ( e.g. the early years of mobile gaming ), but over time those expectations revert back.

A chapter 11 filing doesn’t mean a publisher going under ( look at GM ), nor does it mean a pot of gold is magically about to fall into the laps of every indie developer.

None. But I think games would be better on Wii-U hardware then the PS3(I don’t care for Xbox as I don’t have one)… and they need more “hard core” games and Saints Row would help them with that IMO.