threadpool_io->wakeup_pipes[0]->SetBlocking(false);

Window PC버전에서 아래와 같은 크래시가 발생합니다.
덤프상으로는 m_Socket에 대한 포인터가 null로 throw되고 있습니다.

GameAssembly.dll!il2cpp::os::Socket::SetBlocking(bool blocking) 줄 192 C++
> GameAssembly.dll!wakeup_pipes_init() 줄 562 C++
[인라인 프레임] GameAssembly.dll!threadpool_ms_io_initialize(void *) 줄 610 C++
[인라인 프레임] GameAssembly.dll!il2cpp::utils::CallOnce(il2cpp::utils::OnceFlag &) 줄 41 C++
[인라인 프레임] GameAssembly.dll!threadpool_ms_io_lazy_initialize() 줄 625 C++
GameAssembly.dll!ves_icall_System_IOSelector_Add(__int64 handle, Il2CppIOSelectorJob * job) 줄 659 C++
GameAssembly.dll!Socket_BeginSConnect_mB656BB2E621B2AF7CA51CB8B0DE9A8FFF7AD2923(SocketAsyncResult_tB157B0D0A1219D5A71AC5030C8BA8EA9D0F25340 * ___0_sockares, const MethodInfo * method) 줄 26814 C++
GameAssembly.dll!Socket_BeginConnect_m5CBFB6B9DC973279CDC9E8935431972464F9E0B4(Socket_t1F49472CDA22B581C29A258225ABF3ADA9DED67E * __this, EndPoint_t6233F4E2EB9F0F2D36E187F12BE050E6D8B73564 * ___0_remoteEP, AsyncCallback_t7FEF460CBDCFB9C5FA2EF776984778B9A4145F4C * ___1_callback, Il2CppObject * ___2_state, const MethodInfo * method) 줄 26349 C++
GameAssembly.dll!TaskFactory_1_FromAsyncImpl_TisRuntimeObject_m07D8893FAE82409A470EEFE74C72A56D88F6DFFC_gshared(Func_4_t52E8A0837DB4E6228CB49F92F452987A63FBEC4D * ___0_beginMethod, Func_2_tB94FD0871A189804122B115BF7F49B3F0B035706 * ___1_endFunction, Action_1_t8AE9CB3E5DC764211C9FEAC59DE7B65AD1444780 * ___2_endAction, Il2CppObject * ___3_arg1, Il2CppObject * ___4_state, int ___5_creationOptions, const MethodInfo * method) 줄 30396 C++
GameAssembly.dll!TaskFactory_FromAsync_TisRuntimeObject_m4BE298A12FD46EA87A91B6D05F3616DFD4116D81_gshared(TaskFactory_tF781BD37BE23917412AD83424D1497C7C1509DF0 * __this, Func_4_t52E8A0837DB4E6228CB49F92F452987A63FBEC4D * ___0_beginMethod, Action_1_t8AE9CB3E5DC764211C9FEAC59DE7B65AD1444780 * ___1_endMethod, Il2CppObject * ___2_arg1, Il2CppObject * ___3_state, const MethodInfo * method) 줄 37295 C++
[인라인 프레임] GameAssembly.dll!TaskFactory_FromAsync_TisIPEndPoint_t2F09CBA7A808B67724B4E2954EEDC46D910F4ECB_m4EA3D538B7A1BF539B44D6FA7245CED92EF54DC1(TaskFactory_tF781BD37BE23917412AD83424D1497C7C1509DF0 * method, Func_4_t6562D6B76CC691963D586D62821064575BA2F6CF *) 줄 8947 C++
GameAssembly.dll!U3CConnectU3Ed__16_MoveNext_mA0B90B92C30BB0285B7B55977D90D52881745535(U3CConnectU3Ed__16_t50543F8A6C628D1FD81B23F9987D142F1A645989 * __this, const MethodInfo * method) 줄 28766 C++
GameAssembly.dll!AsyncTaskMethodBuilder_Start_TisU3CConnectU3Ed__16_t50543F8A6C628D1FD81B23F9987D142F1A645989_mBA821122D7F94F8D9AD4603A85182FB592D62451_gshared(AsyncTaskMethodBuilder_t7A5128C134547B5918EB1AA24FE47ED4C1DF3F06 * __this, U3CConnectU3Ed__16_t50543F8A6C628D1FD81B23F9987D142F1A645989 * ___0_stateMachine, const MethodInfo * method) 줄 29954 C++
[인라인 프레임] GameAssembly.dll!AsyncTaskMethodBuilder_Start_TisU3CConnectU3Ed__16_t50543F8A6C628D1FD81B23F9987D142F1A645989_mBA821122D7F94F8D9AD4603A85182FB592D62451(AsyncTaskMethodBuilder_t7A5128C134547B5918EB1AA24FE47ED4C1DF3F06 *) 줄 8844 C++
[인라인 프레임] GameAssembly.dll!WebConnection_Connect_m5CAD1298E6A1A1E630A008A9A8A198024AA0DBB4(WebConnection_tA0CBB804ED8C101A5D64C7C17C63949D763C53FC *) 줄 26710 C++
GameAssembly.dll!U3CInitConnectionU3Ed__19_MoveNext_m4208190EF7B0009B922D95619E8CDB5882393573(U3CInitConnectionU3Ed__19_t1956DC34082FD79CC60AD18DE76ACB11A77E5C44 * __this, const MethodInfo * method) 줄 29581 C++
GameAssembly.dll!AsyncTaskMethodBuilder_1_Start_TisU3CInitConnectionU3Ed__19_t1956DC34082FD79CC60AD18DE76ACB11A77E5C44_m81A8D80102079E437C16EBE260D1FEEB631D03D6_gshared(AsyncTaskMethodBuilder_1_tE810F083929D7952F192036D298085BD4B048AD0 * __this, U3CInitConnectionU3Ed__19_t1956DC34082FD79CC60AD18DE76ACB11A77E5C44 * ___0_stateMachine, const MethodInfo * method) 줄 22361 C++
[인라인 프레임] GameAssembly.dll!AsyncTaskMethodBuilder_1_Start_TisU3CInitConnectionU3Ed__19_t1956DC34082FD79CC60AD18DE76ACB11A77E5C44_m9681702BA3F4E340E89902DC9271AD75EE840479(AsyncTaskMethodBuilder_1_t39404AF9C64EE166E85AEB5C2F017DB4A7289079 *) 줄 8859 C++
GameAssembly.dll!WebConnection_InitConnection_m32CEA4DBECE53D6AFC8B0FC2682088112E1A5DA9(WebConnection_tA0CBB804ED8C101A5D64C7C17C63949D763C53FC * __this, WebOperation_t32CC0FAFF5B575DB5E11E5C50A7D7542A70D74C9 * ___0_operation, CancellationToken_t51142D9C6D7C02D314DA34A6A7988C528992FFED ___1_cancellationToken, const MethodInfo * method) 줄 26801 C++
GameAssembly.dll!U3CRunU3Ed__58_MoveNext_m00D45A0EF5927D6A93199FFB37EAB7F3E1993B72(U3CRunU3Ed__58_tB429B26F8271F88C64BB47A305F3CA84ECBF4815 * __this, const MethodInfo * method) 줄 9443 C++
GameAssembly.dll!AsyncVoidMethodBuilder_Start_TisU3CRunU3Ed__58_tB429B26F8271F88C64BB47A305F3CA84ECBF4815_m5451EBDA9E28106B8973DAF70B207668998B3AB9_gshared(AsyncVoidMethodBuilder_t253E37B63E7E7B504878AE6563347C147F98EF2D * __this, U3CRunU3Ed__58_tB429B26F8271F88C64BB47A305F3CA84ECBF4815 * ___0_stateMachine, const MethodInfo * method) 줄 34841 C++
[인라인 프레임] GameAssembly.dll!AsyncVoidMethodBuilder_Start_TisU3CRunU3Ed__58_tB429B26F8271F88C64BB47A305F3CA84ECBF4815_m5451EBDA9E28106B8973DAF70B207668998B3AB9(AsyncVoidMethodBuilder_t253E37B63E7E7B504878AE6563347C147F98EF2D *) 줄 6345 C++
GameAssembly.dll!WebOperation_Run_mAF0FDCBAD9680E702CB3704DA73620F83BFFB48B(WebOperation_t32CC0FAFF5B575DB5E11E5C50A7D7542A70D74C9 * __this, const MethodInfo * method) 줄 8948 C++
GameAssembly.dll!WebConnection_StartOperation_m2A6DA9F90E247259A9C87404551CCE9A0CA48945(WebConnection_tA0CBB804ED8C101A5D64C7C17C63949D763C53FC * __this, WebOperation_t32CC0FAFF5B575DB5E11E5C50A7D7542A70D74C9 * ___0_operation, bool ___1_reused, const MethodInfo * method) 줄 28079 C++
GameAssembly.dll!ConnectionGroup_CreateOrReuseConnection_mE7153E7911E2165B717181367C4111A7639C7B98(ConnectionGroup_tCCD63C39E616C7AA50A627F059CF0ED69D58C037 * __this, WebOperation_t32CC0FAFF5B575DB5E11E5C50A7D7542A70D74C9 * ___0_operation, bool ___1_force, const MethodInfo * method) 줄 25304 C++
GameAssembly.dll!ServicePointScheduler_SchedulerIteration_m31123036C09CCE9ED9EBC56F1C96E7F39000B1D8(ServicePointScheduler_tE33BD33FDCDF4D1850C1753110E79DDC11C27AB9 * __this, ConnectionGroup_tCCD63C39E616C7AA50A627F059CF0ED69D58C037 * ___0_group, const MethodInfo * method) 줄 24280 C++
GameAssembly.dll!ServicePointScheduler_RunSchedulerIteration_m2117263966C4AE978C0E8B775632FD7DDD0FE2AB(ServicePointScheduler_tE33BD33FDCDF4D1850C1753110E79DDC11C27AB9 * __this, const MethodInfo * method) 줄 23963 C++
GameAssembly.dll!U3CRunSchedulerU3Ed__32_MoveNext_mA08FEA7A8A1F2C0B268B36676228CFDF37B007C1(U3CRunSchedulerU3Ed__32_t662C46237259FAAD52259432698C61C9EDD828F7 * __this, const MethodInfo * method) 줄 26129 C++
GameAssembly.dll!AsyncTaskMethodBuilder_Start_TisU3CRunSchedulerU3Ed__32_t662C46237259FAAD52259432698C61C9EDD828F7_mA8E36303E3B4572A5553B5CC6E300F5CD5D1B1DA_gshared(AsyncTaskMethodBuilder_t7A5128C134547B5918EB1AA24FE47ED4C1DF3F06 * __this, U3CRunSchedulerU3Ed__32_t662C46237259FAAD52259432698C61C9EDD828F7 * ___0_stateMachine, const MethodInfo * method) 줄 29458 C++
[인라인 프레임] GameAssembly.dll!AsyncTaskMethodBuilder_Start_TisU3CRunSchedulerU3Ed__32_t662C46237259FAAD52259432698C61C9EDD828F7_mA8E36303E3B4572A5553B5CC6E300F5CD5D1B1DA(AsyncTaskMethodBuilder_t7A5128C134547B5918EB1AA24FE47ED4C1DF3F06 *) 줄 8318 C++
[인라인 프레임] GameAssembly.dll!ServicePointScheduler_RunScheduler_m1FD614B92FFA62E8E0DA73AC7AC8B64EC23F6EA3(ServicePointScheduler_tE33BD33FDCDF4D1850C1753110E79DDC11C27AB9 *) 줄 23806 C++
GameAssembly.dll!ServicePointScheduler_U3CRunU3Eb__31_0_m18294DC6C7D3EC3A52C89338AB958CD860670ABE(ServicePointScheduler_tE33BD33FDCDF4D1850C1753110E79DDC11C27AB9 * __this, const MethodInfo * method) 줄 23809 C++
GameAssembly.dll!Task_1_InnerInvoke_mBEE9B8D9E007E0714C5F1B631EEA7724BE680CEB_gshared(Task_1_t0C4CD3A5BB93A184420D73218644C56C70FDA7E2 * __this, const MethodInfo * method) 줄 32722 C++
[인라인 프레임] GameAssembly.dll!VirtualActionInvoker0::Invoke(unsigned short) 줄 29 C++
GameAssembly.dll!Task_Execute_m4FBCBCE932B924AD239A2448AED5708B6D14A7F1(Task_t751C4CC3ECD055BABA8A0B6A5DFBB4283DCA8572 * __this, const MethodInfo * method) 줄 28454 C++
[인라인 프레임] GameAssembly.dll!ContextCallback_Invoke_m872CCCD40428B88C2612772491BE5157895B5F61_inline(ContextCallback_tE8AFBDBFCC040FDA8DA8C1EEFE9BD66B16BDA007 *) 줄 35458 C++
GameAssembly.dll!ExecutionContext_RunInternal_mC37E85D6FC972DF219A00FE1EE34329D1D63CC94(ExecutionContext_t9D6EDFD92F0B2D391751963E2D77A8B03CB81710 * ___0_executionContext, ContextCallback_tE8AFBDBFCC040FDA8DA8C1EEFE9BD66B16BDA007 * ___1_callback, Il2CppObject * ___2_state, bool ___3_preserveSyncCtx, const MethodInfo * method) 줄 8930 C++
GameAssembly.dll!Task_ExecuteWithThreadLocal_mD3F4E7ADBBC473EAF7C24B3A785EBB452D6A76BE(Task_t751C4CC3ECD055BABA8A0B6A5DFBB4283DCA8572 * __this, Task_t751C4CC3ECD055BABA8A0B6A5DFBB4283DCA8572 * * ___0_currentTaskSlot, const MethodInfo * method) 줄 32037 C++
GameAssembly.dll!Task_ExecuteEntry_m735BD89474854D6EAA2ED929D6765AF1B4AEDCDF(Task_t751C4CC3ECD055BABA8A0B6A5DFBB4283DCA8572 * __this, bool ___0_bPreventDoubleExecution, const MethodInfo * method) 줄 28586 C++
GameAssembly.dll!ThreadPoolWorkQueue_Dispatch_mEAAC936B3756DAA856BA3A4D976A98A3184CDC87(const MethodInfo * method) 줄 13870 C++
GameAssembly.dll!RuntimeInvoker_FalseByte_t94D9231AC217BE4D2E004C4CD32DF6D099EA41A3(void(*)() methodPointer, const MethodInfo * methodMetadata, void * obj, void * * args, void * returnAddress) 줄 265539 C++
GameAssembly.dll!il2cpp::vm::Runtime::InvokeWithThrow(const MethodInfo * method, void * obj, void * * params) 줄 591 C++
GameAssembly.dll!worker_thread(void * data) 줄 251 C++
GameAssembly.dll!il2cpp::vm::ThreadStart(void * arg) 줄 697 C++
GameAssembly.dll!il2cpp::os::thread::RunWrapper(void * arg) 줄 204 C++
GameAssembly.dll!il2cpp::os::ThreadStartWrapper(void * arg) 줄 29 C++