Three movement abilities. Three resources or one?

I’m working on a physics heavy FPS and have three major movement abilities: blink dash, jetpack, and grappling (which doubles as a gravity gun).

They are pretty self explanatory, but just for clarity:

Blink Dash - Quickly move in a direction for a short distance.

Jetpack - Hold jump to apply additional force per frame. Very very very much like tribes, but simplified to where you don’t need a “ski” button. Skiing is automatic so long as you are going fast enough and pressing in that direction. If you haven’t played tribes (shame on you) but also don’t sweat it for the purposes of this question.

Grapple - Throw out a beam that will draw things to you to throw, just like Half-Life 2, or pull you towards them if they’re bigger than you.

So I imagine you can see how this would go.

High velocity movement from a series of grappling and jetpack, but being able to quickly adjust your trajectory with the dash.

All good?

So here’s the part that I’m hung up on: should I make the resource value for these abilities a common resource, or make them individual?

If I make them individual that means that I’m encouraging player to juggle them and use a wider range of tactics.

But if I do make them a common resource, then I vastly simplify the HUD. Also, I can see it be made an argument that it makes players shift between 3 tactics that also bleed into one another.

Thoughts?