Throw Ball Forwards

I have written a script that allows me to pick up a ball and move it around according to my mouse position:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class dragObject : MonoBehaviour {

    float distance = 2;
    public Camera Stall;        // stall camera
    
    void OnMouseDrag()
    {
        Stall = GameObject.Find("Stall Camera").GetComponent<Camera>();

        Vector3 mousePosition = new Vector3(Input.mousePosition.x,
                                            Input.mousePosition.y, distance);

        Vector3 objPosition = Stall.ScreenToWorldPoint(mousePosition);    

        transform.position = objPosition;

        if (Input.GetKeyDown(KeyCode.F))
        {
            // When F is pressed, launch the ball forwards on the Z axis
        }
    }
	
}

But I can’t figure out a way of getting the ball to launch forwards in the if statement without the sphere just flashing instead of actually moving.

Thank in advance

In general, to simulate “physics stuff”, Unity provides a helpful component called a Rigidbody. You can find more information in Unity’s main tutorials.

Essentially, you’ll want to give the ball a rigidbody component. With that component you can do things like add force in a specific direction, or simply set a velocity. You can also make use of gravity, if you want to.