I was wondering how I would go about throwing an object in a certain direction, I don’t want to just move the object, is there like a way to add power to a movement of an Object or something?
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If you want to simulate a projectile, you could use a Rigidbody. This component makes the gameObject being handle by the physics engine. So you could set the initial velocity as well as applying forces and impulses upon it, then let the engine updates its position accordingly.
(learn section is linked at the top of the page ^, lots of good stuff to start with in there, live training archive also good for lots of things )
Thanks, this is what I was looking for
Yeah, I had a quick look but tbh I didn’t know what I was looking for.