function pass(receiver:Transform){
var targetDir = receiver.position - transform.position;
if (hunterBall.rigidbody.GetComponent("BallBehavior").myOwner == transform ){
if( Vector3.Angle (transform.forward, targetDir) <130 ){
hunterBall.rigidbody.GetComponent("BallBehavior").rigidbody.velocity = targetDir.normalized*passSpeed;
hunterBall.rigidbody.GetComponent("BallBehavior").myOwner = null;
}
else hunterBall.rigidbody.GetComponent("BallBehavior").rigidbody.velocity = transform.TransformDirection(Vector3(0,0,passSpeed));
hunterBall.SendMessage ("Thrown");
hunterBall.rigidbody.GetComponent("BallBehavior").myOwner = null;
}
}
So I have this function to pass an projectile from one player to another, the problem here is that I want the projectile to go to the nearest player at an certain distance from it, and not just the one I set on the Transform as a receiver, any thoughts on how I can do that? perhaps set a RayCast and ad force to the projectile directing to whichever player is the closest? would that work? how should I proceed?
Thanks everyone.