If you want the player to grabbing the enemy, play an animation, the player and enemy would have to sync up somehow, right?
Such as grabbing in god of war. Or melee takedowns in call of duty.
How would that be done in unity?
If you want the player to grabbing the enemy, play an animation, the player and enemy would have to sync up somehow, right?
Such as grabbing in god of war. Or melee takedowns in call of duty.
How would that be done in unity?
Have you found out yet? I know in late but jm also trying to do this. Ny guess is that the enemy should be parented to an empty game objevct and when the player reaches the trigger box of the enemy. You adjust the position and parent the player to the empty gameobject. Set the gameibject with an animator with the enemy death and player takedown animation so they will sync. And restrict player and enemy movememnt. Then unparent the player and make the enemy die with a ragdoll or whatsoever. I found a good tutorial on YT just search cinematic takedown unity 3d. But i could not seem to get it.