Hey there!
I’m creating a 2D sidescroller with my own graphics. I’ve put the main character into Blender and created a few animations resulting in a number of sprites containing the whole character in different poses, and I switch them one by one. Now I want to make it possible for the player to pick up an object (let’s say an axe) and throw it. I want the axe to held in hand, meaning it would follow the hand’s position. But as there is only one sprite there’s no hand’s position. The only idea I came up with is to create a new set of sprites with the character holding the axe. Then I would play the “Throw” animation and only after it’s been finished I would create an object of an axe and attach a script that would move it further. But my intuition tells me it’s too big a workaround and in the end it’s going to produce more problems than it would fix. Have you got an idea how this could be managed in a professional way?
Thanks in advance
Not needed to create a whole different set, you can superimpose a sprite on top, or below for that matter, of another. Make it a child of the thrower in that regard.
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