I'm completely new, so sorry if this is obvious.
I'm trying to create a thrown weapon, and want to do it in the direction that the FPS controller is facing.
It seems I have to use projectile.rigidbody.AddForce() but I have no idea how to get the correct force.
Any help is greatly appreciated.
It seems it was easier than expected. I used the following to get it to work correctly:
rigidbody.AddForce(transform.forward * 1000);
Hey check out this tutorial it has a tutorial of grenade throwing fps i cant upload it so google for fps tutoeial part 1 by graham.go to this site and click fps tutorial part 1 pdf this the game is a grenade theoqing tutorial best for newbies