Thrown Weapons in direction of FPS Controller

I'm completely new, so sorry if this is obvious.

I'm trying to create a thrown weapon, and want to do it in the direction that the FPS controller is facing.

It seems I have to use projectile.rigidbody.AddForce() but I have no idea how to get the correct force.

Any help is greatly appreciated.

It seems it was easier than expected. I used the following to get it to work correctly:

rigidbody.AddForce(transform.forward * 1000);

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