Hi, simple problem, let’s say I have a GameObject that instantiates 1x1x1 cubes at it’s position on every Update(). Now I move my GameObject. it now builds a wall. the problem is, if it moves faster than 60 units per second, the wall has gaps
How can I work around this problem?
Worst case: how can I tick faster in unity?
You can't make Unity go any faster than "as fast as possible", which is what it does when vsync is turned off. Note that turning off vsync won't fix the issue; at best it will reduce it.
You can't make Unity go any faster than "as fast as possible", which is what it does when vsync is turned off. Note that turning off vsync won't fix the issue; at best it will reduce it.
– Eric5h5