I wanted to ask how you guys do your tick/time control in your game? My game is designed to trigger 10 ticks per second, so each 0.1s and do game related calculations ever tick (and then more complex calculations ever “master tick” which would be every 10th tick aka every second).
I wondered if there’s already some professional asset in the asset store as I couldn’t find anything, e.g. something that manages these ticks, allows me to cue actions/callsbacks, etc. Doesn’t seem too hard to code a basic version, but I recall that a proper one will eat quite many days.
How do you guys do that in your game, or what asset do you use?